
Lady Killers: Card Game is a card game inspired by Tori Telfer's book Lady Killers. Each card presents the story of a female serial killer on one side and a clue with an illustration on the other. The game works similarly to Dark Stories, where the game master knows the full story, and the other players ask yes-or-no questions based on the clue to guess the complete narrative.
The scoring system is based on the "cash reward" of each killer, resembling a "wanted poster" where players earn points by solving the mystery.
Designed as a special edition item to accompany the book, the game could be expanded to other publications. Potential editions include a "Made in Brazil" version, featuring Brazilian serial killers and challenging true-crime enthusiasts.
The target audience for Lady Killers: Card Game includes:
True-crime enthusiasts interested in interactive storytelling.
Fans of Tori Telfer's book who seek a deeper, engaging experience.
Board game lovers who enjoy narrative-driven and deduction-based games.
The project aimed to create a unique and collectible card game that complements the book and could be expanded with additional stories and editions.
Analysis of Lady Killers by Tori Telfer
Identification of potential users and game mechanics inspiration
Research on existing narrative card games (e.g., Dark Stories)
Establishment of the game’s core dynamics (narrative + deduction)
Definition of the card structure: character story, clues, and illustrations
Development of the scoring system based on "cash rewards"
Brainstorming game formats and clue mechanics
Creation of 14 unique cases with 28 original illustrations (2 per card)
Exploration of packaging and visual identity aligned with the book's theme
Lady Killers: Card Game is a mystery-driven deduction game designed to accompany Tori Telfer's book. It includes:
14 double-sided cards with unique cases and 28 original illustrations
A dynamic scoring system inspired by wanted posters with cash rewards
An immersive storytelling experience where players uncover hidden stories
Custom-designed packaging and a landing page to present the game
The biggest challenges were:
Designing the game mechanics from scratch while ensuring a smooth and engaging player experience.
Managing the timeline, as the project was developed in a short academic period.
Creating 28 original illustrations, ensuring consistency and visual coherence across the cards.
This project provided valuable experience in game design, narrative development, and visual storytelling, while also strengthening skills in playtesting, packaging design, and digital promotion.

ALINE REIS SILVA
São Paulo, Brasil

